Th12.3 replay player
The third and fourth lines hold the stage and music information. In this instance, 12 represents the character (Utsuho), and 05 represents the color palette. The last byte of the fourth line and the first byte of the fifth line hold player 2's character and palette selection. The fifth, sixth, and seventh lines all hold deck information for player 2. In this instance, 03 represents the character (Alice), and 05 represents the color palette. The last two bytes of the first line hold player 1's character and palette selection.
Referring to the data values below, this means player 1 (Alice) has the following cards in his/her deck:Ĭharacter / Color Palette Data D2 00 00 00 00 00 09 10 03 00 00 01 03 00 03 05 The second, third, and fourth lines all hold deck information for player 1.
Th12.3 replay player free#
Replays must be opened in a hex editor.Ī free hex editor is available through the following link:Įxamples (Alice vs. You must have a hex editor to use any of the information below.
This makes it very simple to determine what card is listed.(The cards are NOT listed in the order that they appear in the card list of the deck editor.) These should not be confused with the Spiritual Strike Talisman, which also has a value of "00".Ĭards values are listed in the EXACT order that they appear in the graphic representation on the bottom right of the deck editor. Player 2's deck begins on byte 05 of offset 00000040, and ends on byte 0B of offset 00000060.Įmpty values of "00" are placed in-between each card.Player 1's deck begins on byte 04 of offset 00000010, and ends on byte 0A of offset 00000030.If a value starts with "C" or "D", it is a spellcardįor example, a value of "C9" will represent a spellcard for both Reimu and Alice, but the specific card will be different.If a value starts with "6" or "7", it is a skillcard.This includes all variables starting with a "C", "D", "6", or "7". 2.3 Locating Stage/Background Music DataĪll character specific cards share the same values!.Setting this to Never will not save any replays.įrame Skip: Not entirely sure what this does. Setting this to As Spectator will only save fights you spectate. Setting this to As a Player will only save fights that you participate in. Replay Save: Setting this to Always will save all fights as a replay. (Not sure if spectators slow down netplay or not) Disabling this will block them from doing so. Hosting Port: This should correspond to the port that you port-forwarded in your router settings.Īllow Spectating: Turning this on will allow people to spectate you as you fight. Netplay Profile: This is the profile that will be used when playing online. The first option will connect you as a player, the second will connect you as a spectator, if the host allows it. 68.180.194.242:10800).Īfter inputting the IP, you will be greeted with this textbox: Option will take an IP/Port that you have copied and use it as connection info, using the syntax IP:Port (Ex. Alternatively, you can use the Connect To Server From History option which will bring up server IP/Ports that you have previously connected to. To Join: No port forwarding needs to be done, so choose the 2nd option, Connect to Server using IP/Port, input the IP/Port given to you, then hit enter. Playing people in the same region as you is preferred, as playing long-distances will cause the game to slow down. After you have done that, select the first option Begin Server Hosting, which will then wait for a person to connect. To Host: Make sure you have port forwarded, 10800 is default port, so if you've already done it for TH12.3 Hisoutensoku you will not need to do it again.